World of Warcraft in Unreal 5

PROJECT GRUNT: ORGRIMMAR FULL GATE IN UE5

With the release of Unreal Engine 5 the time has come for World of Warcraft to modernize. Blizzard has traditionally relied on in house engines, updating World of Warcraft to compete with next generation graphics engines and hardware is critical to the long term success of the World of Warcraft Universe.

These inspiring videos showcase the potential for World of Warcraft and other much loved intellectual properties in next generation environments.  Blizzard was once known for cutting edge graphics, cinematics and pushing the boundaries of what is possible in immersive, epic, gaming experiences. It is time for Blizzard to redouble its efforts and commit to competing in these areas again.

Blizzard is best when it encourages and supports its artists and engineers to build Worlds that push the limits of what is possible in the virtual space!

Unreal Engine enables game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.

Unreal V

RUIN looks forward to testing Ashes of Creation in Unreal V as well as the upcoming Witcher and other intellectual properties that are making the transition to the platform!

Build bigger worlds

Think big, really big. Unreal Engine 5 provides the tools and assets you need to create truly expansive worlds for your players, participants, and stakeholders to explore, using content that scales.

Leverage game-changing fidelity

Bring incredibly immersive and realistic interactive experiences to life with groundbreaking new features like Nanite and Lumen that provide a generational leap in visual fidelity, and enable worlds to be fully dynamic.

Massively detailed

Create games and worlds with massive amounts of geometric detail with Nanite, a virtualized micropolygon geometry system, and a new Virtual Shadow Map system.

Directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.

These systems intelligently stream and process only the detail you can perceive, largely removing poly count and draw call constraints.

PROJECT GRUNT: JUST ANOTHER DAY IN ORGRIMMAR IN UE5

  • WARRIOR’S QUARTER
  • PORTAL
  • OUTDOOR BAR
  • CROWD NPC (NEED SOME IMPROVEMENT)

Some photos: Artstation
Quite busy these days guys in my real job, I will try to release a demo map soon. Also im currently migrating the project to unreal engine 5 preview so there will be some improvements 🙂

Unreal Engine 4 World of Warcraft Zone Examples 

Azuremyste – UE4 – World of Warcraft

A little fan project I’ve worked on over the last month with Megascans + UE4, in prep for TBC…. I thought I’d have a bash at making a remake of Azuremyst Isle.  Authored by Jordan Clarry

Nagrand

Nagrand – World of Warcraft in Unreal Engine 4 Source: Artstation

World of Warcraft in Unreal 4 (Compilation) 

Grizzly Hills: 00:00 Elwynn Forest: 2:42 Duskwood: 4:52 Westfall: 7:35 Durotar: 10:46