Karazhan features prominently in Warcraft lore, a central location within the Warcraft Movie. Home of the Guardian Medivh and an extremely popular ten player raid from The Burning Crusade expansion. Karazhan returns in Legion as a the largest five player mythic dungeon to date, designed to be experienced as a five player raid. Patch 7.1 also provides a new raid: The Trial of Valor, a three boss encounter completing the Stormheim story arc.
From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth’s greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth. – Blizzard
Karazhan features nine bosses, both old and new, offering updated versions of classic encounters as well as entirely new bosses. Meet with Khadgar to start the Karazhan attunement questline.
Patch 7.1 introduces a great deal of additional content to the level 110 Suramar zone. The rebellion against the Legion aligned elves of Suramar enters the next phase. Completion of the Suramar questline will grant access to the Arcanist’s Manasaber mount.
An additional series of Suramar questlines have been provided prior to the addition of the Nighthold raid.
Your heroic efforts in Suramar will continue in Patch 7.1 with a new series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. You’ll delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies. – Blizzard
Additional Features in Patch 7.1:
Continuation of the Illidan Stormrage storyline has also been added.
A new social function has been added to the friends system, allowing for friends to queue for content together more easily.
Return to Karazhan – 7.1 PTR – FATBOSS
Return to Karazhan, branded as a 5-man “mega dungeon”, consists of 9 bosses and the instance shares many similarities with the old Karazhan. However, as the dungeon progresses it very quickly becomes apparent that things aren’t quite the same. They’ve really turned this instance upside down. – Fatboss
Blizzard has provided a preview of the upcoming Trial of Valor three boss raid encounter. The Trial of Valor completes the Stormheim Broken Isles story arc.
Since Loken’s betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion’s wake. Hoping that their might and determination could tip the scales and end Helya’s reign, Odyn summons these champions for a final test.
Helheim was just the beginning of Helya’s bid for the souls of the valarjar champions and her machinations for Odyn. In the new raid dungeon, Trial of Valor, Azeroth’s heroes will be able to journey further into this tale of betrayal when the doors open on November 8.
Developer Insights: The idea for this raid was hatched during development of our Halls of Valor and Maw of Souls dungeons, and as we were playing through the zone of Stormheim internally. We had established both Odyn and Helya as titanic figures that couldn’t be completely vanquished by a 5-player group, and during questing players could only hope to sneak past the guardian Guarm through deception. In the past, we have at times failed to resolve minor plot arcs like this, and we wanted to make sure that we didn’t repeat that mistake here. Mechanically, Trial of Valor is positioned as an interlude between the Emerald Nightmare and the upcoming Nighthold raid, offering a new challenge that complements the Emerald Nightmare without obsoleting its rewards. – October 24th by Blizzard Entertainment
Minimum Level: 110 Location: Stormheim Bosses: 3
Odyn: In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. For millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
Guarm: Helya’s vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
Helya: Though she once served as Odyn’s right hand, the vengeful Helya will stop at nothing to ensure that her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast Kvaldir army to plague the lands of the living.