Everything we know so far:

Wildstar is a science fiction / fantasy massive multiplayer online role-playing game set on the planet Nexus.  Developed by Carbine Studios, published by NCSOFT and was unveiled on August 17, 2011 during Gamescom. Initially slated to release in 2013 Wildstar was delayed to June 3, 2014. Wildstar also offers an in game currency subscription plan similar to EvE online. 


Everything Wildstar has to offer has been organized into these tutorial videos. Wildstar offers a broad spectrum of both PvE and PvP content as well as player housing and guild Warlpots!


Are you hardcore? WildStar raids are not for the faint of heart, and we’re ready to prove that with this DevSpeak. Mega bosses and hostile environments are ready to destroy you in the most insane raids Nexus has ever known.


Take a closer look at our most hardcore game mode yet: Warplots. Learn more about how you can make your fortress a machine of destruction with plugs, traps, summoned monsters, and more!


Come check out the latest episode of DevSpeak, where we tell you about WildStar housing: Grab your plot, plant a flag, and crack open a beer!

Arenas and Battlegrounds

Are you a PvP junkie? Us too! It’s time for some bone-crushing arenas and battlegrounds! Want to jump into WildStar and show off your PvP skills? Be sure to pre-order today, and gain access to all beta weekends!


What’s an Adventure, you ask? Imagine virtual simulations generated by a psychopathic Eldan AI, each with unique story elements, gameplay mechanics, and objectives. Crank the Virtual Carnage Meter up to INFINITY as we dive into Adventures in our latest DevSpeak!


Do you consider yourself a bit of a fussy pants? Want to know more about costumes, dyes, and mount customization? Well then, put on your purple cowboy hat and tidy your house before you check out the latest DevSpeak!


In WildStar, players can own a sky plot. This plot is a part of land consisting of a house and several “sockets”, each socket can receive different “plugs”. Plugs can consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc.

While the exterior of your plot can be filled with “plugs” and decorations placed on predefined “hooks”, the interior offers complete creative freedom. Various interior decorations offer a bonus to your rested experience if you log out inside your home, making your own house the best source of rested experience in the game.

This plot can be accessed by anyone who has the owner’s permission. Every plug can be used by all the players who have access to this plot. If a visitor performs a task such as harvesting, the reward will be split by the visitor and the owner of the plot. So if you can’t log into the game for a while, one of your friends can maintain your plot for you and you’ll still receive at least a portion of what was produced.

While housing is not a required part of the game, it offers many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids and increased rested experience.


Wildstar gameplay focus on traditional MMORPG character progression. Players control a single characters interacting within an open, persistent world environment. Characters may level from 1 to 50, through quests, dungeons and player versus player content.


WildStar allows the player many liberties in movement, such as double jumping, sprinting, and dashing. This ties into the gameplay in ways such as speed races and jumping puzzles.

Moreover, there will be zones with altered gravity in the game, allowing the player to jump higher.


WildStar uses a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player can dodge them by either walking or dashing out of them.

Players attacks are also telegraphs, this means that players have to cast them in the right direction if they want to damage enemies. Players also have the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This makes it easier to get a particular enemy into their telegraph, but often won’t catch as many enemies as a well-placed free-targeting attack would.

Character advancement

Upon character creation, players will be able to choose among six classes and eight races. Classes are limited to certain pre-determined races.There are no inherent stat or gameplay difference in the different races, the difference is all aesthetic. The six classes consist of the Warrior, the Esper, the Spellslinger, the Stalker, the Medic, and the Engineer. Playable races that belong to the Dominion faction are the Cassian, Draken, Mechari, and the Chua; the Humans, Granok, Aurin, and Mordesh belong to the Exiles. Each class is able to partake in two of the three possible roles; DPStank, and healer.

WildStar also uses a system of paths. Upon character creation, players are able to choose among the four paths, in addition to their desired class, however, unlike classes, paths are not restricted to specific races. The paths are loosely based on the Bartle player types. The path the player chooses upon character creation determines what kind of extra content the player enjoys.The four available paths are the Soldier, Explorer, Settler, and Scientist.

Player versus player

WildStar offers numerous means of player conflict. WildStar allow players of opposing factions to fight almost anywhere within the in-game world.

In addition to open world combat, players will also be able to participate in more organized combat, such as arenas, battlegrounds, or Warplots, where players fight each other in teams.

Arenas consist of small teams (2v2, 3v3, or 5v5) attempting to kill the opposing group of enemies. Each team has a set amount of respawns. A match is won when all of the members of a certain team has been killed, and are unable to respawn.

Battlegrounds consist of larger teams (up to 15v15). Matches are centered around varying objectives, and victory conditions are dependant upon the nature of the objectives teams are tasked with.

War Plots have the biggest teams (40v40). A War Plot is a fortress controlled by a Warparty. Players of a Warparty have to build the Warplot in order to increase its attack and defense possibilities. Matches are then organized by two Warparties. Victory is then obtained when players take control of the opposing team’s Warplot.


The game takes place in a fictional universe on the recently discovered planet of Nexus. The planet, once inhabited by a hyper-advanced race of aliens known as The Eldan who have all but disappeared, is fought over by two factions both hoping to control the concealed lost technology of Nexus; The Dominion, an intergalactic empire which decides that the planet belongs to them, and that it should be explored to discover the lost technology, and The Exiles, a group of refugees and outlaws who have all been driven from their respective homelands by The Dominion and have joined forces to fight them.