History of the Warcraft Universe https://wow.gamepedia.com/History_of_Warcraft https://www.engadget.com/2013/11/22/azeroth-and-beyond-nine-years-of-world-of-warcraft/ https://www.gamespot.com/gallery/a-history-of-world-of-warcraft-so-far/2900-292/ http://www.ign.com/articles/2016/03/07/a-brief-history-of-azeroth-and-the-warcraft-universe World of Warcraft How Warcraft Was Almost a Warhammer Game (and how That Saved WoW) The Inside Story of Making Warcraft, Part 1 “[Blizzard co-founder] Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition”, Wyatt says. “Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. We had already had terrible experiences working with DC Comics on “Death and Return of Superman” and “Justice League Task Force”, and wanted no similar issues for our new game.” We were inspired to create Warcraft after playing (and replaying and replaying) a game called Dune 2, by Westwood Studios. Dune 2 was arguably the first modern real-time strategy (RTS) game; with a scrolling world map, real-time unit construction and movement, and individual unit combat. It isn’t that much different in design than a modern RTS like Starcraft 2, excepting perhaps a certain scale and graphics quality. Its predecessor, Dune 1 – a very worthy game itself – shared some of the same elements, but its semi-real-time unit combat was wrapped inside an adventure game. Dune 2 stripped its predecessors’ idea of the player representing a character inside the game-world and focused exclusively on the modern RTS mechanics: harvesting resources, building a base, harvesting more resources, building an army, and finally, finding and conquering the enemy. Warcraft art Released in 2004 Based originally on the proprietary graphics engine from Warcraft III ECTS Trade Show announcement in September 2001 Open world non linear environment Assault on Blackwing Lair Rise of the Blood Good The Gates of Ahn’Qiraj Shadow of the Necropolis Early themes Released in 2014 by Blizzard Entertainment Fourth released game set in the Warcraft fantasy universe
War Mode
Resources
Classic World of Warcraft Blizzcon 2017 Classic WoW Announcement
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