Diablo III patch 2.4.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
Important: Please note that you will not be prompted to download patch 2.4.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.0 is live until those regions have also patched.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
New Feature: Greyhollow Island The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle’s mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
To learn more about Greyhollow Island, click here.
New Feature: Expanded Zones The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric’s Manor, opening up the Royal Quarters for curious treasure hunters.
New Feature: Set Dungeons Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric’s Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards!
New Feature: Empowered Rifts Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely!
New Feature: Season Rebirth Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
New Feature: Revised Buff Bar A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We’ve also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment’s glance.
New to PC: Action Combat The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play.
When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
Fixed an issue that prevented the extra hammers created by Blessed Hammer – Limitless from benefitting from the Guard of Johanna damage bonus
Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer – Limitless to be counted toward the Drakon’s Lesson damage bonus
Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
Should now more consistently attack targets closer to you
Skill Rune – Enduring Ally
The passive Life per Second contributed to your group has been reduced from 30% to 7%
Skill Rune – Fire Ally
Explosion damage increased from 290% to 480% weapon damage
Number of allies reduced from 10 to 5
Bug Fixes
Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
Fixed an issue that could sometimes prevent Sweeping Wind – Master of Wind from Freezing enemies
Fixed an issue that caused Exploding Palm – Impending Doom to overwrite other players’ Exploding Palms
Fixed an issue that prevented the Exploding Palms applied by the Uliana’s Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists – Assimilation’s damage bonus
Fixed an issue that caused the Life per Second contribution from Inner Sanctuary – Safe Haven, and Mystic Ally – Enduring Ally to be increased by the Life per Second from other skills
Damage absorbed changed from 81536 to 60% of your Life
Bug Fixes
Fixed and issue that prevented the internal cooldown on Magic Weapon – Deflection from updating with changes to Attack Speed
Fixed an issue that caused the effect of Wave of Force – Debilitating Force to stack from multiple sources
Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost’s damage from updating if your attack speed changed while channeling
Fixed an issue that caused Meteor – Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha’s (2) Set Bonus, or Etched Sigil
These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
Has been redesigned
(2) Set Bonus
While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
Mantle of Channeling
New Legendary Shoulders
While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
Your damage taken is reduced by 50% while Sweeping Wind is active
(4) Set Bonus
Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
(6) Set Bonus
Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
Pinto’s Pride
New Legendary Bracers
Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
(6) Set Bonus
Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
Replaced the guaranteed Attack Speed roll with Critical Hit Chance
Hergbrash’s Bindings
New Legendary Belt
Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
Orb of Infinite Depth
New Legendary Source
Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
Primordial Soul
New Legendary Source
Elemental Exposure’s damage bonus per stack is increased to 10%
The Shame of Delsere
New Legendary Belt
Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
(6) Set Bonus
Increased duration from 6 to 8 seconds
Has been redesigned
Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
Spectral Blade attacks 50% faster and deals 150-200% increased damage
Bug Fixes
Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
Fixed an issue that caused the Natalya’s Vengeance (2) Set Bonus to sometimes reduce the cooldown of Rain of Vengeance faster than intended
Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
Fixed an issue that prevented Teleport – Calamity from being counted as a resource spending attack while Aether Walker was equipped
Fixed an issue that caused Archon – Wave of Destruction to grant Chantodo’s Resolve stacks
Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven’s Fury – Blessed Ground
Fixed an issue that prevented the Phalanxes that spawned from Falling Sword – Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
Fixed an issue that caused Hack to deal damage more than once per attack
An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
Bandit Shrines now have a unique appearance
Bounties
Numerous bounties have been added to the game
The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
Nephalem Rifts
Medium and Large version of many cave maps can no longer appear in Greater Rifts
Mallet Lords can no longer spawn in many cave maps
Density has been increased in many cave maps
The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
The total amount of progress required to complete a rift has been increased
Several new tile sets based on the new zones introduced in Patch 2.4.0 and 2.4.0 have been added for Nephalem Rifts
New snow and forest themed monster population types have been added for Nephalem Rifts
Pylons
Conduit
Reduced the number of enemies that can be hit by each damage pulse
Shielding
Duration increased from 30 to 60 seconds
Speed
Now also grants 30% attack speed
Bug Fixes
Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
Fixed an issue that caused Power Pylon to provide its bonus for longer than the intended duration under certain circumstances
Experience granted by all monsters at level 70 has been increased
Monster health has been reduced in solo, 2, and 3 player Greater Rifts
Packs with the Frozen affix now have an increased delay between their Frozen casts
Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
Damage dealt by Frozen affix crystals before they explode has been slightly reduced
Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
Ghom
All versions
Now more reliably spawns slimes on ranged targets
Extended the damage range on his breath attack to more closely match the visual
Increased breath attack damage, but it now deals its damage over 2 seconds
The Foul Desecrator
Slightly increased Gas Cloud damage
Armaddons
Their stunning stomp attack now more closely matches the visual
They no longer perform melee attacks that looks very similar to the attack that stuns
Increased the amount of experience granted
Beasts
Will now charge the location the player was in when they began casting their charge attack
Bog Brutes
Will now charge the location the player was in when they began casting their charge attack
Exorcists
Their lightning attack should now be easier to avoid
The damage area of their lightning attack has been narrowed to more closely match the visual effect
Morlu Incinerators
Greatly increased the cooldown of their teleport
Succubi
Slightly increased the amount of experience granted
Winged Assassins
Slightly reduced damage dealt
Their Leap attack should now be easier to avoid
Will no longer always cast their leap attack as their first attack
Wraiths
Reduced the range of their Soul Siphon attack
Reduced damage dealt
Rift Guardians
Rift Guardians will now teleport to a player if there is a very long walking distance between them
Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul
Agnidox
Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
Reduced the number of projectiles that Fire Nova creates
Now has a melee attack
Blighter
Melee attack damage type changed to Physical
Poison attack radius has been slightly reduced to more closely match the visual effect
Bloodmaw
Leap attack damage radius has been slightly reduced to more closely match the visual effect
Significantly reduced the attack speed granted by Frenzy
The Choker
Greatly reduced the radius of his large AoE attack
Slightly reduced the number of small AoE explosions that follow the large AoE attack
Reduced the maximum number of slimes summoned by 1
Now summons slimes more frequently
Cold Snap
Now summons Frozen pulse orbs more frequently as he loses health
Now begins casting Frozen bombs sooner
Reduced the number of Frozen bombs he summons by 1
Ember
Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
Can no longer cast two Meteors at the same time
Now casts Meteor more frequently when his health drops below a certain threshold
Meteor damage radius has been slightly reduced to more closely match the visual effect
Meteors now target a random player
Increased summoned Fallen Magus heath
Increased the minimum number of Fallen Lunatics that can be summoned
No longer runs from pets
Hamelin
Melee attack damage increased
Credit for killing him, and completing a rift, will now be granted immediately upon death
Infernal Maiden
Reduced the number of projectiles created by her Fire Nova attack
Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
Mortars created by her spin attack now target players
Lord of Bells
Can no longer cast Threatening Shout
Melee attack damage type changed to Physical
Perendi
Collapse Ceiling is no longer tied to his melee attack
Collapse Ceiling is now cast on a random player
Now occasionally teleports to a random player
The Armored Destroyers now descend from the sky when summoned
Increased summoned Armored Destroyer damage
Raiziel
Lightning projectiles damage type changed to Holy
Rime
Melee attack damage type changed to Physical
Melee attack damage has been increased
Saxtris
Now summons adds less frequently
Now summons tornadoes more frequently when his health drops below a certain threshold
Stonesinger
No longer spawns clones
Now summons stone turrets that fire mortars and can be destroyed
Now has a charge attack
Now has a knockback
Tethrys
Melee attack damage type changed to Physical
Voracity
Melee attack damage type changed to Physical
Bug Fixes
Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
Fixed an issue that could prevent the Lord of Bells from attacking